

Scenario writer Hirotaka Inaba also worked on all their games to date, collaborating on their first two with Makoto Goya. A recurring staff member is Atsushi Hashimoto, who has acted as director for their games since the studio's founding. In 2017, the developer had ten regular employees, with others joining in if they wished. Īcting as a wholly-owned subsidiary of Square Enix, the developer is based in Tokyo, Japan. As part of his goals for the studio, Matsuda put in a policy of allowing staff members from other departments to volunteer rather than being assigned there. The following year, the studio changed to its current title, representing its chosen genre and development goals, with the name being created collaboratively by the staff. Their aim was to create original titles within small budgets, and they were given high creative freedom within their design goals.

The developer was founded in 2014 under the name "Tokyo Dream Factory". Matsuda invited a number of people from across Square Enix and from the freelance community to participate, and the studio was created around them. Taking inspiration from the corporate structure of outsourcing and freelancing staff common with Western movies and video game development, Matsuda "bypassed" Square Enix's corporate structure to create a small-scale subsidiary studio which would feature freelance guest developers working alongside company staff. This move was partially made in response to the success of Western spiritual successors to golden age titles. During this time, discussions were held internally about setting up a group within the company focused on creating new games inspired by the themes, art and game design of RPGs produced during the genre's golden age in the 1990s, such as Chrono Trigger and entries in the Final Fantasy series. Matsuda wanted to steer the company towards a more individual identity for products amid rising production costs and changing consumer demands. History Origin and staff īeginning in March 2013, Square Enix-known for its work in the role-playing video game (RPG) genre-underwent structural and policy changes when Yoichi Wada stepped down as president and was replaced by Yosuke Matsuda. Noted Square Enix staff member Takashi Tokita provided input on the first two titles before taking on a creative role in Oninaki. Recurring staff members for their projects are director Atsushi Hashimoto and scenario writer Hirotaka Inaba. Its structure, which brings in freelancers and staff volunteering from other departments within Square Enix, is modelled on Western film and game studios.

Tokyo RPG Factory was founded to develop games inspired by titles from the " golden age" of RPGs. A fourth project is in the planning phase as of 2019. As of 2019, it has released three titles to varying degrees of critical and commercial success: I Am Setsuna, Lost Sphear and Oninaki, each themed after a component of the Japanese concept of setsugekka (" snow, moon and flowers"). The company was founded in 2014 under the name "Tokyo Dream Factory" by Yosuke Matsuda, who became president of Square Enix in 2013. ( Japanese: 株式会社Tokyo RPG Factory) is a Japanese video game developer and subsidiary of Square Enix, a company known for its work in the role-playing genre.
